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2022 - Inheritance: A Soul's Roguelike
Project
Game Demo
Date
2022
Role
Systems Designer & Programmer
Genre
Roguelike
A medieval fantasy, third-person, roguelike. That adjusts to how you have previously played. My time on this project was around 6 weeks. The team consisted of 3 designers and 2 artists(Including myself). I was recruited to assist in system design.
My main task for this project was creating a save system for relaying information over multiple levels and playthroughs. This came in two forms.
Form 1 - Save system for basic character data
This system was to ensure any data of the character was kept consistent over a run on multiple levels. Keeping track of traits, health, currency, stamina, etc. This was needed due to Unreal Engine resetting actors' variables on a new level load.
Form 2 - Trait Inheritance System
This system was built off of the save system but it would remember the chosen traits from every run and allow the more popular ones to merge with other traits. This offered additional gameplay styles for players to explore







