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2022 - Project C.L.A.R.A: A Rhythm-Based Hack N' Slash
Project
Game Demo
Date
2022
Role
Gameplay Programmer
Contributions
Player Combat, Beat Tracking, Bug Fixing
Genre
Rhythm, Haack n' slash
Link
A 3D, Rhythm-based Hack n' slash based in a futuristic, post-apocalyptic city where you play as a special agent who fights back robots to electronic music.
My focus was on creating the player combat system, This included creating hit detection, player movement, moveset design, sound design, animation design, VFX & audio design.
I also worked on creating the beat tracking system which kept the player & AI fighting to the music. This then fed into creating the arena and beat synchronisation system which made sure all tracks played correctly and the game stayed in sync
I also created the checkpoint and save system which linked with my score system to create a replayable gameplay loop. Each arena acted as a checkpoint upon completion and deaths resulted in a point deduction at the end of the level.
The visualizer for the music was also something I created. This was toggleable so the player could use it as a guide or play without it. This was to show the beat of the music to the player to aid with keeping on beat.















